One of the most frustrating and at the same time satisfying elements of The Last Guardian is that it tends to not hold your hand when it comes to figuring out how the game and it’s mechanics works (although it does endlessly bombard you with tips for some strange reason). There were moments when I just couldn’t figure out a puzzle and something that should have taken me minutes to solve ended up taking hours… Most of these puzzles boil down to entering an environment and finding a way of escaping it, with the game adding new elements each time, thereby keeping puzzles from becoming stale. It’s this combination of your and Trico’s unique abilities that make for some interesting environmental puzzles and ways in which to solve them. On the flip side, your lack of size and inherent squishiness means that traversing large chasms or even fighting off foes is something you would rather leave to your feathered friend. Trico’s size prevents him from fitting into small spaces and his lack of opposable thumbs means that opening gates or pulling levers would not happen anytime soon. It soon becomes apparent that you need Trico just as much as he needs you. Getting players emotionally invested in the duo as they set out on a journey to escape the world that is crumbling around them is the foundation that the game is built on. Every little movement, whimper or even just expression feels like it could come from a living breathing creature. It’s strange that a creature with such a weird and interesting design is able to evoke so much emotion from the player. From the moment Trico first appeared I knew that this game would be something special. But all is not lost as the young boy befriends a giant bird/cat/dog creature and decides to name it Trico. Players take on the role of a young boy who finds himself in a desolate world on the verge of collapsing with no memory of how he got there. Each time I found myself being disappointed in the game it surprised me with interesting and challenging environmental puzzles or even a quiet moment filled with emotion.įrom the moment Trico first appeared I knew that this game would be something special. But even though many elements of The Last Guardian feels like they are stuck in the past, I was amazed at how emotionally invested I became in a journey of a boy and his weird birdlike/doglike/catlike friend. Most would say that the Last Guardian had set itself up to fail and should have stayed a thing of myth and legend. To be honest I had little hope that a game that had been delayed so many times and for such a long period would ever turn out good or even live up to the gaming communities high expectations. Well, the day has finally come when myth and legend become reality. Much like its legendary bird/cat/dog creature the game became one of myth and legend as it felt like gamers would never be able to get their hands on it. It is hard to believe that after almost 9 years of patiently waiting (well, mostly patiently), Team Ico’s next game, The Last Guardian, is finally releasing.
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